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Tips and tricks for Hearthstone Heroes of Warcraft. Hearthstone Heroes of Warcraft is so addictive that even typing the word into a search engine ought to trigger some sort of health warning.

Tips and tricks for Hearthstone Heroes of Warcraft

One exposure is almost guaranteed to suck you down into the demiplane of Azeroth forever, like some dark and dreadful whirlpool of swirling cards.

Anyway, once you’ve ‘arrived’ here, a protracted stay is pretty much inevitable. So, you might as well make the most of it.

It’s a disorienting place, mind, so we’ve put together this useful guide to get you started.

Deck building

Hearthstone: Heroes of Warcraft (simply referred to as Hearthstone from this point) is a deck-building game, so you’d expect us to start here and devote the majority of our time to it, right?

Well, I’m sorry to disappoint, but we’re going to skip over a bit. For three good reasons.

The first reason is that if you want to extract the maximum fun from Hearthstone while spending the minimum money, there’s a particular path you need to follow. Anyone that’s played through the tutorial will have a basic grasp of how cards can work together, and thus how to build her own decks.

Tips and tricks for Hearthstone Heroes of Warcraft

Tips and tricks for Hearthstone Heroes of Warcraft

The second reason is that it’s too complex. With almost 400 cards available, there are an awful lot of viable builds out there. And, well, we only have so much room in this article for tips and hints.

Which leads us on to the third reason. Almost all of those viable builds are already out there on the internet. Go look them up. We’ll wait.

Ready? Okay, well, you might have a few questions about how you get some of the cards you’ve been reading about.

Every player starts with two “neutral” cards (like Chillwind Yeti) from a basic pool. Then, each character class has 20 basic cards you can use in decks when playing that character.

You start with the Mage only, and have to unlock the rest by beating an opponent of that class in any play mode. You should definitely do this, because it nets you some bonus gold.

Once you’ve unlocked a character, you get some of that class’s cards for free. You earn the rest by levelling-up that character, which you can do just by using the character in play.

That combination – the basic neutral cards plus the 20 basic cards of your chosen class – forms the pool from which you can build what are described as “basic” decks.

Look one up, build it, and try it out for size. You can build some surprisingly powerful decks with this simple card pool. And that’s where you should be starting your Hearthstone campaign.

Tactical tips

So, you’ve got a tried-and-tested deck, and a grasp of the rules of the game. But you’ll need more. You need to understand how to make solid snap decisions about play in the 90-second windows you are afforded.

This is where a lot of collectible card game veterans come a bit unstuck. You see, Hearthstone isn’t like other CCGs. In fact, Blizzard has tweaked a well-known formula so that this game looks similar to previous variants but plays out surprisingly differently.

Hearthstone is essentially a game about maths. You’ve got to make sure that what you’re putting on the table does more damage for the mana it costs than your opponent can manage.

At the most basic level, then, it means using a 1/1 minion to take down a 2/1 minion. Through that, you gain a small but important advantage.

A curious thing about Hearthstone is that even though you win by reducing your enemies health to zero, it’s generally best to kill minions as long as it’s a favourable trade.

Hearthstone Heroes of Warcraft

Hearthstone Heroes of Warcraft

By your clearing the opposing side of the board, your minions are free to wreak havoc. And anything they can summon to fill the vacuum is generally going to need a turn of inaction to get ready.

There’s also the matter of card advantage. Because your pool of mana increases at a fixed rate, it’s very easy in the mid-game to reach a point where you’ve got no cards left in your hand, and you’re left with unused mana.

Cards like Fireball and Reckless Rocketeer, for example, can take down late-game minions in one shot. If none of those appear, you can use Fireball, say, to smash up the enemy character instead. So, best to hold onto those cards.

Forget What You Know About Synergy

The most entertaining aspect of constructed play is building combos that work well off one another. Buying a Windfury minion time by buffing another unit with Ancestral Healing can be incredibly satisfying. Unfortunately, such tactics can’t be relied upon in drafted decks.

When thinking of synergy in The Arena, think of the cards that work well with others in just about any situation. Windfury is great when the minion in question lives long enough to use it, but it’s hard to guarantee that without Taunt. A Spellbreaker’s silence ability, however, will affect any minion with an ongoing ability, and at 4/3 for four mana, it’s a solid card in its own right.

Conversely, you can also expect the other player’s deck to be slightly less reliable. Sure, Mages will probably draw Fireballs now and again, but there’s no guarantee they have an Ogre Magi or Malygos to go with it – or even a second one in their deck.

Hearthstone Heroes of Warcraft

Hearthstone Heroes of Warcraft

The upshot is that you can often rely on cheaper, less interesting minions like Amani Berserker and Harvest Golem. Your opponent won’t want to waste a limited number of clearance and removal spells on “nonthreatening” cards, and you’re free to make amazing trades on the board.

By the way, remember that Chillwind Yeti we mentioned at the beginning? Always include him if you can. The Yeti is one of the best examples of a card that is always useful, and in The Arena, these unassuming minions win games.

Acidic Swamp Ooze

Weapons are very effective in The Arena. They’re nearly impossible to remove, they don’t cost a thing past their initial play, and they often come with special effects all their own. Acidic Swamp Ooze is one of the only effective counters against these useful little items while still being cheap and strong enough to be a solid second turn drop.

Chillwind Yeti

This is our third time bringing up the Chillwind Yeti in this guide. That’s how serious we are about this minion. The reason is that no other basic minion card can match it in stats for the same mana cost.

Boulderfist Ogre

Think of this as the Chillwind Yeti’s bigger brother. It’s not exactly awe-inspiring at first glance, but it’s incredibly cost-effective and that makes it perfect for The Arena. It also has enough health to survive most direct-damage spells – including the dreaded Fireball.

Mad Bomber

Not many people understand the Mad Bomber. That’s all right. You just need to understand that this is one of the only situational cards useful in an Arena deck. That’s because the number of situations he’s useful for is quite high. Use him to possibly activate your Enrage minions, burn an enemy’s Divine Shield or for a chance to wipe their one-health minions out on turn two.

Sen’jin Shieldmasta

This little troll is the best neutral minion with Taunt in the game, and one of the best such minions overall. You always want to have a bit of Taunt in any deck if you can help it, and one that has nearly the same stats as a Chillwind Yeti for the same price isn’t half bad.

Youthful/Ancient Brewmaster

Really, either Brewmaster variant will suffice. The Ancient variety has great stats for his cost, and as such, can be played when your side of the board is clear to negate his effect. The Youthful Brewmaster is less stoic, but half as expensive. Either version can be used to double up on other minions’ Battlecry and Combo effects, recharge Divine Shield or as a makeshift healing ability. These are the most reliable of the situational cards in the neutral card arsenal.

Congratulations! You’ve completed the advanced guide for Hearthstone and should have a better understanding of each class’s strengths and weaknesses, and how best to play in The Arena. Hopefully, you can take these basics, use them to form your own best strategies with every class and earn the many rewards available to those who brave the competitive scene.

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Hearthstone: Heroes of Warcraft review https://123gamesfree.com/hearthstone-heroes-warcraft-review/ Tue, 08 May 2018 07:43:15 +0000 http://123gamesfree.com/?p=7827 Hearthstone: Heroes of Warcraft review – Easy-to-understand core rules and wealth of free content make Hearthstone: Heroes of Warcraft’s first impression a fantastic one – something is not easily done for a virtual collectible card game. Elaborate, satisfying card animations, excellently-paced unlockables, and developer Blizzard’s trademark polish make it extremely easy to slip into “just...

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Hearthstone: Heroes of Warcraft review – Easy-to-understand core rules and wealth of free content make Hearthstone: Heroes of Warcraft’s first impression a fantastic one – something is not easily done for a virtual collectible card game. Elaborate, satisfying card animations, excellently-paced unlockables, and developer Blizzard’s trademark polish make it extremely easy to slip into “just one more game…” mode.

Eventually, my superficial enjoyment gave way to a deeper appreciation of Hearthstone’s elegant class and card balance – there is more than enough greatness here to drown out my occasional resentment of its random nature. After nearly 1,000 games I’m still hooked, and still discovering clever card interactions and combos.

Hearthstone: Heroes of Warcraft review

And yet this is not a game where you and your opponent mindlessly smash cards together with the luckier player coming out on top. Even a dead-simple card like Fireball has interesting situational choices to it. Do you attack your opponent’s face to deplete his overall health, or destroy the big minion he just laid? Or do you hold onto it until you can combo it with a card that makes your spells more powerful, or a creature that gets stronger every time you cast a spell? Those layers of thoughtful strategy, timing, and mind games create a game that’s both accessible and has plenty of depth.

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Splitting the card pool among nine playable classes, each with their own unique special power, add to this feeling. Each Hearthstone class thematically echoes their World of Warcraft counterpart and a TCG archetype – Warlocks can damage themselves to draw a card, favoring an aggressive playstyle, Priests can heal and favor defense, Mages deal direct damage, and so on. This system smartly (and gently) nudges new players closer to standard deck construction, while still providing plenty of variety and flexibility for experts. This also serves as a great connection to Warcraft lore.

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Hearthstone: Heroes of Warcraft review

Hearthstone: Heroes of Warcraft review

Unlike physical card games like Magic: The Gathering, Blizzard’s willingness to introduce a certain degree of randomness sometimes leaves too many critical moments up to the gods of probability. Unpredictability does add tension, but a random damage card that only has a 10% chance to blow up in your face will sometimes blow up in your face. And you will curse. Drawing the exact card you need to win already feels like chance enough – Hearthstone is a little heavy on random effects.

Hearthstone on iPad plays identically to its PC & Mac big brother. It’s a seamless experience – all your decks and cards, Battle.net friends and other account details carry over. You can even start an Arena run on one platform and finish it on the other. Multiplayer is cross-platform as well. Kudos to Blizzard for letting me play my PC friends from the comfort of my tablet!

The touch controls present no problems and feel totally intuitive. Tapping or dragging cards feels just as snappy as the PC version. Attacking, casting spells, selecting Battlecry targets, and all other in-game actions feel great.

On an iPad Air, I did experience slowdown during intense out-of-game animations like opening card packs or arena rewards, and disenchanting spare cards. But inside matches, the experience feels identical.

An enemy Mage top-decking an ultra-deadly Pyroblast never leaves me frustrated for long though, thanks to Hearthstone’s incredible level of polish and attention to detail. It just feels great. Cards have a wonderful physicality to them, with powerful minions thunking loudly onto the playing field and smashing into opponents (complete with crowds cheering) when they attack. It’s also visible when an opponent mouses over a card or minion as they consider their options. There’s no substitute for sitting across the table from an opponent, but Hearthstone offers up the next best thing.

A Daily Quest system generously pays you enough currency to buy a new premium pack of cards roughly every other day, just from doing things like winning three games with a specific class, or dealing 100 total damage. If you do decide to spend money, Hearthstone’s five-card packs cost $1.25 to $1.50 each.

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Hearthstone: Heroes of Warcraft review

Hearthstone: Heroes of Warcraft review

This currency can also be spent to enter Hearthstone’s premium card-drafting Arena mode. Winning multiple matches in the Arena isn’t easy (since it’s not free to enter) but if you pull it off you’ll exit with more gold than you entered with, allowing skilled players to truly play indefinitely without spending a cent.

All this worked well when beta invites shot out a year ago, but Hearthstone now enjoys a commendable degree of balance in the wake of months of tweaks and player suggestions. It’s more apparent in the early levels when most challenges you meet haven’t built powerful decks through their winnings from daily quests and simple leveling, but flashes of it remain at higher levels when players start slapping down legendary cards with alarming frequency. Hearthstone’s class decks perform a little of the same service as alt in an online role-playing game; once you get tired of one class, you can jump on another and start leveling it from scratch for a varied experience.

The best way to break this tedium is to break into the Arena mode. Arenas come with an entry fee, although it’s usually negligible if you manage to complete the daily quests, which have you doing things like winning matches with a specific deck or dealing 100 damage to enemy heroes. The allure of Arena lies in the leveling of the playing field. Rather than bringing your own decks into the battle, you’re only allowed to choose from one of three classes, and then you need to build your deck by choosing one of the random cards Hearthstone throws at you until you complete a full deck of 30 cards. The outcome can still be outrageously imbalanced. Some schmuck might swim in legendary cards, while the one you have never gets drawn from the deck. Of course, it works both ways. The next Arena match could shower you with legendaries like Ragnaros instead.

Hearthstone features no built-in spectator mode, nor does it offer a replay mode, which could have been helpful in learning from your mistakes. Features such as team battles that make Magic’s digital duel games so fun makes no appearances here and the daily quests take long enough to complete that you’ll sometimes want to spend cash if you want to play in the Arena. But such objections are minor in light of the breezy but brainy experience Blizzard delivers here, particularly for the massive segment of the populace that’s never played a collectible card game. If it’s dumbed down, then it’s in good hands. If any developer’s good at weeding out the chaff of more robust games in a particular genre, surely it’s Blizzard.

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